Home / Magic: The Gathering / Battle Royale Box Set / Remote Isle
Remote Isle
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Land

Remote Isle

common · Land · Battle Royale Box Set
$1.16
Low
$1.36
Market
$1.70
High

Oracle Text

This land enters tapped.
{T}: Add {U}.
Cycling {2} ({2}, Discard this card: Draw a card.)

Card Details

-/-Power / Toughness
-Mana Cost
7Prints

Character Background

Remote Isle is a tapped Island with a backup plan, and that makes it a reliable cog for patient strategies that still want consistency. In practice, the “enters tapped” drawback asks you to value it on turns when you’re not trying to curve out—think midgame mana smoothing for blue control, value, or slower combo shells. The payoff is straightforward: it reliably produces {U} and, via Cycling {2}, turns a dead topdeck into fresh selection, helping you find your interaction, engines, or combo pieces without sacrificing too much tempo over the course of a game. Deckbuilding-wise, pair it with other cycling payoffs like cheap draw or “when you cycle” triggers, and with commanders or archetypes that benefit from seeing extra cards—then Remote Isle becomes part of a card-filtering engine rather than a static land. It supports control and value game plans most naturally, where card quality matters and incremental mana advantages add up.

Generated using gpt-5.4-nano

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Suggested Pricing
$1.16 - $1.70
At the current market price of $1.36.
Average Time to Sell
3 days
At the current market price of $1.36.

Public Decks Using This Card

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Character Background

Remote Isle is a tapped Island with a backup plan, and that makes it a reliable cog for patient strategies that still want consistency. In practice, the “enters tapped” drawback asks you to value it on turns when you’re not trying to curve out—think midgame mana smoothing for blue control, value, or slower combo shells. The payoff is straightforward: it reliably produces {U} and, via Cycling {2}, turns a dead topdeck into fresh selection, helping you find your interaction, engines, or combo pieces without sacrificing too much tempo over the course of a game. Deckbuilding-wise, pair it with other cycling payoffs like cheap draw or “when you cycle” triggers, and with commanders or archetypes that benefit from seeing extra cards—then Remote Isle becomes part of a card-filtering engine rather than a static land. It supports control and value game plans most naturally, where card quality matters and incremental mana advantages add up.

Generated using gpt-5.4-nano · Updated at 2026-03-27 20:30:36 UTC

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