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Witch Hunt
Oracle Text
Players can't gain life.
At the beginning of your upkeep, this enchantment deals 4 damage to you.
At the beginning of your end step, target opponent chosen at random gains control of this enchantment.
Card Details
Character Background
Witch Hunt is a classic red enchantment that feels like a cursed blaze you can’t quite contain: it shuts off life gain, then starts burning its controller for 4 each upkeep before “passing the curse” to a random opponent at end step. That makes it best suited to aggressive or burn-heavy tempo decks that want to shorten the game and punish stabilization, especially against strategies relying on lifelink, lifegain engines, or sideboard healing. Its most important deckbuilding lesson is timing: play it when you can either win quickly or turn the downside into a weapon, such as with effects that prevent opponents from gaining life while you keep pressure high. Because control decks generally can’t afford the self-inflicted damage, Witch Hunt fits better as a finisher in a red-based aggro shell or as a chaotic metagame card that disrupts lifegain-centric opponents. The random control exchange adds a flavorful, unstable edge that rewards games where every turn matters.
Generated using gpt-5.4-mini
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Character Background
Witch Hunt is a classic red enchantment that feels like a cursed blaze you can’t quite contain: it shuts off life gain, then starts burning its controller for 4 each upkeep before “passing the curse” to a random opponent at end step. That makes it best suited to aggressive or burn-heavy tempo decks that want to shorten the game and punish stabilization, especially against strategies relying on lifelink, lifegain engines, or sideboard healing. Its most important deckbuilding lesson is timing: play it when you can either win quickly or turn the downside into a weapon, such as with effects that prevent opponents from gaining life while you keep pressure high. Because control decks generally can’t afford the self-inflicted damage, Witch Hunt fits better as a finisher in a red-based aggro shell or as a chaotic metagame card that disrupts lifegain-centric opponents. The random control exchange adds a flavorful, unstable edge that rewards games where every turn matters.
Generated using gpt-5.4-mini · Updated at 2026-09-21 09:10:43 UTC
