Home / Magic: The Gathering / Commander 2015 / Arachnogenesis
Arachnogenesis
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Arachnogenesis

rare · Instant · Commander 2015
$7.07
Low
$8.32
Market
$10.40
High

Oracle Text

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Card Details

-/-Power / Toughness
{2}{G}Mana Cost
8Prints

Character Background

Arachnogenesis is a quintessential green control-value trick, turning an enemy’s alpha strike into your board presence and tempo swing. At instant speed, it punishes opponents who overextend into combat by creating X 1/2 Spider tokens with reach, where X matches the number of attackers aimed at you, then blanking all non-Spider combat damage for the turn. That means it can function as a brutal blowout against token swarms, go-wide aggro, or any commander deck relying on combat damage to close games. In practice, it best supports slower midrange and control shells that can leave mana open and force opponents to think twice before attacking. It also pairs especially well with sacrifice or token-payoff strategies: those Spiders become material for Skullclamp, Ashnod’s Altar, or Craterhoof-style finishers later. Since the card rewards being attacked, effects that encourage opponents to swing elsewhere can make it even nastier.

Generated using gpt-5.4-mini

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Suggested Pricing
$7.07 - $10.40
At the current market price of $8.32.
Average Time to Sell
3 days
At the current market price of $8.32.

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Character Background

Arachnogenesis is a quintessential green control-value trick, turning an enemy’s alpha strike into your board presence and tempo swing. At instant speed, it punishes opponents who overextend into combat by creating X 1/2 Spider tokens with reach, where X matches the number of attackers aimed at you, then blanking all non-Spider combat damage for the turn. That means it can function as a brutal blowout against token swarms, go-wide aggro, or any commander deck relying on combat damage to close games. In practice, it best supports slower midrange and control shells that can leave mana open and force opponents to think twice before attacking. It also pairs especially well with sacrifice or token-payoff strategies: those Spiders become material for Skullclamp, Ashnod’s Altar, or Craterhoof-style finishers later. Since the card rewards being attacked, effects that encourage opponents to swing elsewhere can make it even nastier.

Generated using gpt-5.4-mini · Updated at 2026-09-16 15:20:42 UTC

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