Home / Magic: The Gathering / Commander 2015 / Charmbreaker Devils
Charmbreaker Devils
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Devil

Charmbreaker Devils

rare · Creature — Devil · Commander 2015
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.

Card Details

4/4Power / Toughness
{5}{R}Mana Cost
9Prints

Character Background

Charmbreaker Devils is a classic value engine for red decks that want to keep firing spells while grinding opponents out over time. In Commander, it shines best in spellslinger shells that lean into value and tempo, since its upkeep trigger can recur a key instant or sorcery from the graveyard and its attack trigger turns every spell into a real threat, often pushing it well past combat math. The random return matters, so build with redundancy and a graveyard full of broadly useful spells rather than a single irreplaceable piece. It pairs especially well with cheap cantrips, burn, rituals, and flashback or rebound spells, and it becomes much scarier alongside cards that copy spells or reduce their costs. As a 4/4 for six, it is not efficient on raw stats, but if left unchecked it steadily snowballs into both card advantage and a fast clock.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

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Character Background

Charmbreaker Devils is a classic value engine for red decks that want to keep firing spells while grinding opponents out over time. In Commander, it shines best in spellslinger shells that lean into value and tempo, since its upkeep trigger can recur a key instant or sorcery from the graveyard and its attack trigger turns every spell into a real threat, often pushing it well past combat math. The random return matters, so build with redundancy and a graveyard full of broadly useful spells rather than a single irreplaceable piece. It pairs especially well with cheap cantrips, burn, rituals, and flashback or rebound spells, and it becomes much scarier alongside cards that copy spells or reduce their costs. As a 4/4 for six, it is not efficient on raw stats, but if left unchecked it steadily snowballs into both card advantage and a fast clock.

Generated using gpt-5.4-mini · Updated at 2026-09-11 20:40:46 UTC

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