Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Agent of the Iron Throne
Agent of the Iron Throne
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Enchantment — Background

Agent of the Iron Throne

uncommon · Legendary Enchantment — Background · Commander Legends: Battle for Baldur's Gate
$0.31
Low
$0.36
Market
$0.45
High

Oracle Text

Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."

Card Details

-/-Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Agent of the Iron Throne is the kind of Quiet Calculus that turns battlefield attrition into inevitable pressure: every time your own Commander creatures trigger the “whenever an artifact or creature you control is put into a graveyard” clause, each opponent bleeds 1. In practice, it rewards a control-to-value game plan—crafting boards where sacrifice, block-and-trade, and recurring creatures reliably feed the graveyard while you keep opponents off key resources. To get the best value, lean into Commander-centric synergies: add engines that turn your artifacts and creatures into repeatable death triggers (token makers, self-sacrifice outlets, and recursion like reanimation effects), and pair the enchantment with commanders that naturally generate sacrifice fodder or artifact density. This is especially potent in decks built around attrition, stax-lite pacing, or “loop” value lines—because each grinder turn stacks damage across the table, forcing opponents to respond not just to threats, but to your inevitability.

Generated using gpt-5.4-nano

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Suggested Pricing
$0.31 - $0.45
At the current market price of $0.36.
Average Time to Sell
3 days
At the current market price of $0.36.

Public Decks Using This Card

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Character Background

Agent of the Iron Throne is the kind of Quiet Calculus that turns battlefield attrition into inevitable pressure: every time your own Commander creatures trigger the “whenever an artifact or creature you control is put into a graveyard” clause, each opponent bleeds 1. In practice, it rewards a control-to-value game plan—crafting boards where sacrifice, block-and-trade, and recurring creatures reliably feed the graveyard while you keep opponents off key resources. To get the best value, lean into Commander-centric synergies: add engines that turn your artifacts and creatures into repeatable death triggers (token makers, self-sacrifice outlets, and recursion like reanimation effects), and pair the enchantment with commanders that naturally generate sacrifice fodder or artifact density. This is especially potent in decks built around attrition, stax-lite pacing, or “loop” value lines—because each grinder turn stacks damage across the table, forcing opponents to respond not just to threats, but to your inevitability.

Generated using gpt-5.4-nano · Updated at 2026-03-27 21:20:56 UTC

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