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Battle Mammoth
Oracle Text
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Card Details
Character Background
Battle Mammoth is a mythic green threat that fits best in value-oriented midrange or ramp shells, where a 6/5 trampler can pressure life totals while forcing awkward blocks. Its real strength is the draw engine: every time an opponent points a spell or ability at any permanent you control, you may replace that interaction with card advantage, turning removal, burn, and even incidental targeting into fuel. That makes it especially strong alongside hexproof, ward, or token-heavy boards, since opponents are often forced to spend resources inefficiently just to trigger you. Foretell adds flexibility, letting you bank it early and deploy it later as a surprise finisher after holding up mana. In Commander, it pairs nicely with permanents that invite targeting, like Equipment or protective enchantments, and with effects that encourage opponents to interact on your terms. It is not a combo card, but it steadily wins games by making your board harder to answer than it looks.
Generated using gpt-5.4-mini
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Character Background
Battle Mammoth is a mythic green threat that fits best in value-oriented midrange or ramp shells, where a 6/5 trampler can pressure life totals while forcing awkward blocks. Its real strength is the draw engine: every time an opponent points a spell or ability at any permanent you control, you may replace that interaction with card advantage, turning removal, burn, and even incidental targeting into fuel. That makes it especially strong alongside hexproof, ward, or token-heavy boards, since opponents are often forced to spend resources inefficiently just to trigger you. Foretell adds flexibility, letting you bank it early and deploy it later as a surprise finisher after holding up mana. In Commander, it pairs nicely with permanents that invite targeting, like Equipment or protective enchantments, and with effects that encourage opponents to interact on your terms. It is not a combo card, but it steadily wins games by making your board harder to answer than it looks.
Generated using gpt-5.4-mini · Updated at 2026-10-09 11:20:43 UTC
