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Goggles of Night
Oracle Text
Whenever equipped creature deals combat damage to a player, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Card Details
Character Background
Goggles of Night is a clean, efficient value engine that fits best in tempo or evasive control decks, especially in blue shells that want to keep pressure on while staying ahead on cards. Since it only triggers when the equipped creature hits a player, it rewards cheap unblockable, flying, or otherwise hard-to-block threats like faeries, rogues, or spirit tokens, turning every successful poke into a scry 1 plus a card draw. That makes it excellent for smoothing draws, setting up future turns, and helping you find interaction without flooding out. In Commander, it is especially strong on resilient creatures you expect to connect repeatedly, such as small flyers with protection or commanders that naturally evade combat. A useful deckbuilding tip is to pair it with cheap protection and bounce spells so your attacker survives long enough to matter, and to lean into untap or extra-combat effects if you want to maximize repeated combat damage triggers.
Generated using gpt-5.4-mini
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Character Background
Goggles of Night is a clean, efficient value engine that fits best in tempo or evasive control decks, especially in blue shells that want to keep pressure on while staying ahead on cards. Since it only triggers when the equipped creature hits a player, it rewards cheap unblockable, flying, or otherwise hard-to-block threats like faeries, rogues, or spirit tokens, turning every successful poke into a scry 1 plus a card draw. That makes it excellent for smoothing draws, setting up future turns, and helping you find interaction without flooding out. In Commander, it is especially strong on resilient creatures you expect to connect repeatedly, such as small flyers with protection or commanders that naturally evade combat. A useful deckbuilding tip is to pair it with cheap protection and bounce spells so your attacker survives long enough to matter, and to lean into untap or extra-combat effects if you want to maximize repeated combat damage triggers.
Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:46 UTC
