Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Guiltfeeder
Guiltfeeder
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Horror

Guiltfeeder

rare · Creature — Horror · Commander Legends: Battle for Baldur's Gate
$1.25
Low
$1.47
Market
$1.84
High

Oracle Text

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.

Card Details

0/4Power / Toughness
{3}{B}{B}Mana Cost
4Prints

Character Background

Guiltfeeder is a grim little finisher that fits best in control or attrition-driven midrange decks, where the game plan is to slow the table down, stock graveyards, and then turn a single evasive attack into a lethal swing. A 0/4 body for five mana is defensively sturdy, but its real strength is that Fear makes it surprisingly hard to stop in many Commander pods, especially against nonblack decks that haven’t prioritized artifact blockers. Because the damage scales with the defending player’s graveyard, it pairs well with self-mill, discard, and removal-heavy shells that naturally fill yards over time; cards like mill pieces, wheel effects, or repeatable discard engines make it far scarier. In multiplayer, it is often best aimed at the player with the fullest graveyard, since even one unblocked attack can drain a huge chunk of life. It’s not flashy, but it punishes slow boards with eerie inevitability.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.25 - $1.84
At the current market price of $1.47.
Average Time to Sell
3 days
At the current market price of $1.47.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Guiltfeeder is a grim little finisher that fits best in control or attrition-driven midrange decks, where the game plan is to slow the table down, stock graveyards, and then turn a single evasive attack into a lethal swing. A 0/4 body for five mana is defensively sturdy, but its real strength is that Fear makes it surprisingly hard to stop in many Commander pods, especially against nonblack decks that haven’t prioritized artifact blockers. Because the damage scales with the defending player’s graveyard, it pairs well with self-mill, discard, and removal-heavy shells that naturally fill yards over time; cards like mill pieces, wheel effects, or repeatable discard engines make it far scarier. In multiplayer, it is often best aimed at the player with the fullest graveyard, since even one unblocked attack can drain a huge chunk of life. It’s not flashy, but it punishes slow boards with eerie inevitability.

Generated using gpt-5.4-mini · Updated at 2026-09-05 17:10:42 UTC

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