Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Wandering Fumarole
Wandering Fumarole
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Wandering Fumarole

rare · Land · Commander Legends: Battle for Baldur's Gate
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

This land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Wandering Fumarole is a classic Jeskai utility land that fits best in tempo and control shells, where early mana fixing matters and a late-game win condition can hide in the mana base. Entering tapped is the main tax, so it rewards decks that can afford a slightly slower start or that value color stability over speed. Once online, it taps for either blue or red, making it especially useful in spell-heavy lists that want to hold up interaction. Its animated mode is where the card shines: for {2}{U}{R}, it becomes a 1/4 Elemental with a power/toughness swap ability, letting it threaten sudden damage after blockers are declared or survive combat as a chunky blocker. Pair it with effects that untap lands or protect creatures, and it can repeatedly pressure planeswalkers and life totals. In Commander, it’s a strong inclusion for control decks that want inevitability without dedicating a spell slot to a finisher.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Wandering Fumarole is a classic Jeskai utility land that fits best in tempo and control shells, where early mana fixing matters and a late-game win condition can hide in the mana base. Entering tapped is the main tax, so it rewards decks that can afford a slightly slower start or that value color stability over speed. Once online, it taps for either blue or red, making it especially useful in spell-heavy lists that want to hold up interaction. Its animated mode is where the card shines: for {2}{U}{R}, it becomes a 1/4 Elemental with a power/toughness swap ability, letting it threaten sudden damage after blockers are declared or survive combat as a chunky blocker. Pair it with effects that untap lands or protect creatures, and it can repeatedly pressure planeswalkers and life totals. In Commander, it’s a strong inclusion for control decks that want inevitability without dedicating a spell slot to a finisher.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:40:44 UTC

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