Home / Magic: The Gathering / Commander Legends: Battle for Baldur's Gate / Wharf Infiltrator
Wharf Infiltrator
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Horror

Wharf Infiltrator

rare · Creature — Human Horror · Commander Legends: Battle for Baldur's Gate
$0.29
Low
$0.34
Market
$0.43
High

Oracle Text

Skulk (This creature can't be blocked by creatures with greater power.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Card Details

1/1Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Wharf Infiltrator is a classic tempo-value engine: a tiny threat that sneaks past bigger blockers with skulk, then turns every clean hit into selection and card flow. In practice, it fits best in blue decks that want to chip in early while sculpting their hand, especially in Commander where repeatable looting can quietly snowball. The real payoff is the second trigger: discarding a creature card lets you pay {2} to make a 3/2 Eldrazi Horror, so the card rewards decks built to pitch creatures on purpose rather than by accident. Pair it with reanimation, graveyard recursion, or self-mill so the “discard a card” clause becomes upside; looting away an expensive creature and replacing it with a body can create a steady board presence. It also plays well with cards that grant extra combat damage triggers or untap effects, since each connection can keep the engine running while pressuring life totals.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.29 - $0.43
At the current market price of $0.34.
Average Time to Sell
3 days
At the current market price of $0.34.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Wharf Infiltrator is a classic tempo-value engine: a tiny threat that sneaks past bigger blockers with skulk, then turns every clean hit into selection and card flow. In practice, it fits best in blue decks that want to chip in early while sculpting their hand, especially in Commander where repeatable looting can quietly snowball. The real payoff is the second trigger: discarding a creature card lets you pay {2} to make a 3/2 Eldrazi Horror, so the card rewards decks built to pitch creatures on purpose rather than by accident. Pair it with reanimation, graveyard recursion, or self-mill so the “discard a card” clause becomes upside; looting away an expensive creature and replacing it with a body can create a steady board presence. It also plays well with cards that grant extra combat damage triggers or untap effects, since each connection can keep the engine running while pressuring life totals.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:20:44 UTC

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