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Will Kenrith
Oracle Text
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.
−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.
Card Details
Character Background
Will Kenrith is a classic control-to-combo planeswalker: he buys time, refuels a hand, and eventually turns spell density into a win condition. His +2 is excellent tempo, blanking up to two attackers or utility creatures by stripping abilities and reducing them to harmless 0/3s until your next turn, which is especially nasty against commanders that rely on static text or combat damage. The −2 is the real engine piece, drawing two cards while effectively discounting your next spell chain by {2}; in spellslinger decks, that can enable a big turn with protection or follow-up interaction. In Commander, he shines alongside Rowan Kenrith, since the partner pairing rewards a blue-red spells plan and gives you a clean path to the emblem. Build with cheap cantrips, extra-turn effects, and copied burn or bounce spells; the ultimate is backbreaking with cards like Mystic Retrieval or Swarm Intelligence-style effects, but even without it, Will is a reliable value piece for controlling the board and accelerating your best turn.
Generated using gpt-5.4-mini
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Character Background
Will Kenrith is a classic control-to-combo planeswalker: he buys time, refuels a hand, and eventually turns spell density into a win condition. His +2 is excellent tempo, blanking up to two attackers or utility creatures by stripping abilities and reducing them to harmless 0/3s until your next turn, which is especially nasty against commanders that rely on static text or combat damage. The −2 is the real engine piece, drawing two cards while effectively discounting your next spell chain by {2}; in spellslinger decks, that can enable a big turn with protection or follow-up interaction. In Commander, he shines alongside Rowan Kenrith, since the partner pairing rewards a blue-red spells plan and gives you a clean path to the emblem. Build with cheap cantrips, extra-turn effects, and copied burn or bounce spells; the ultimate is backbreaking with cards like Mystic Retrieval or Swarm Intelligence-style effects, but even without it, Will is a reliable value piece for controlling the board and accelerating your best turn.
Generated using gpt-5.4-mini · Updated at 2026-08-21 19:10:46 UTC
