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Wilson, Refined Grizzly
Oracle Text
This spell can't be countered.
Vigilance, reach, trample
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Choose a Background (You can have a Background as a second commander.)
Card Details
Character Background
Wilson, Refined Grizzly is a compact but surprisingly resilient commander that leans best into an aggro-tempo or value-voltron game plan. For just two mana, you get a creature that refuses to be countered, blocks well with vigilance and reach, and still pushes damage with trample, making it excellent at both early pressure and defense. Ward {2} further taxes removal, so opponents often need to spend extra resources just to interact with a modest body that can scale well with equipment, auras, and Backgrounds. The “Choose a Background” line is the real deckbuilding hook: pairing Wilson with something like Noble Heritage or Sword Coast Sailor helps turn him into either a sticky combat threat or a reliable commander-damage clock. Because he is only 2/2, pump effects and protection matter, and cards that grant evasion or buff power dramatically improve his clock. He shines in low-curve builds that want consistent board presence rather than elaborate combos.
Generated using gpt-5.4-mini
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Character Background
Wilson, Refined Grizzly is a compact but surprisingly resilient commander that leans best into an aggro-tempo or value-voltron game plan. For just two mana, you get a creature that refuses to be countered, blocks well with vigilance and reach, and still pushes damage with trample, making it excellent at both early pressure and defense. Ward {2} further taxes removal, so opponents often need to spend extra resources just to interact with a modest body that can scale well with equipment, auras, and Backgrounds. The “Choose a Background” line is the real deckbuilding hook: pairing Wilson with something like Noble Heritage or Sword Coast Sailor helps turn him into either a sticky combat threat or a reliable commander-damage clock. Because he is only 2/2, pump effects and protection matter, and cards that grant evasion or buff power dramatically improve his clock. He shines in low-curve builds that want consistent board presence rather than elaborate combos.
Generated using gpt-5.4-mini · Updated at 2026-08-21 18:20:44 UTC
