Home / Magic: The Gathering / Commander Masters / Archfiend of Despair
Archfiend of Despair
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Demon

Archfiend of Despair

mythic · Creature — Demon · Commander Masters
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

Card Details

6/6Power / Toughness
{6}{B}{B}Mana Cost
1Prints

Character Background

Archfiend of Despair is a brutal finisher for black decks that want to turn every point of pressure into a lethal clock, especially in Commander where life totals are plentiful and incremental damage matters. As a 6/6 flying Demon for eight mana, it fits best in control, midrange, and combo shells that can survive long enough to land a decisive threat rather than in pure aggro. Its first clause shuts off life gain entirely, making it excellent against lifelink decks and anti-burn stabilizers, while the end-step trigger doubles all life loss each opponent suffered that turn, whether from combat, pings, fetches, or other effects. That makes it particularly nasty with cards like Sulfuric Vortex-style effects, Blood Artist packages, or any deck that can reliably chip opponents early and then cash in with a huge end-step drain. In practice, protect it for one turn cycle and it often turns modest damage into a table-wide collapse.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Archfiend of Despair is a brutal finisher for black decks that want to turn every point of pressure into a lethal clock, especially in Commander where life totals are plentiful and incremental damage matters. As a 6/6 flying Demon for eight mana, it fits best in control, midrange, and combo shells that can survive long enough to land a decisive threat rather than in pure aggro. Its first clause shuts off life gain entirely, making it excellent against lifelink decks and anti-burn stabilizers, while the end-step trigger doubles all life loss each opponent suffered that turn, whether from combat, pings, fetches, or other effects. That makes it particularly nasty with cards like Sulfuric Vortex-style effects, Blood Artist packages, or any deck that can reliably chip opponents early and then cash in with a huge end-step drain. In practice, protect it for one turn cycle and it often turns modest damage into a table-wide collapse.

Generated using gpt-5.4-mini · Updated at 2026-10-08 15:10:44 UTC

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