Home / Magic: The Gathering / Commander Masters / Cacophony Unleashed
Cacophony Unleashed
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Cacophony Unleashed

rare · Enchantment · Commander Masters
$1.11
Low
$1.31
Market
$1.64
High

Oracle Text

When this enchantment enters, if you cast it, destroy all nonenchantment creatures.
Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.

Card Details

-/-Power / Toughness
{5}{B}{B}Mana Cost
1Prints

Character Background

Cacophony Unleashed is a brutal payoff for black-based control and enchantment-heavy midrange decks, turning the battlefield into a ruin for everyone else while eventually becoming a lethal threat of its own. If you cast it, the enter-the-battlefield trigger wipes out all nonenchantment creatures, making it especially punishing against creature swarms, token boards, and decks that lean on utility creatures. The second ability rewards you for building around enchantments: every enchantment you play can temporarily animate it into a legendary 6/6 Nightmare God with menace and deathtouch, which means even a single follow-up enchantment can suddenly force awkward blocks or end the game quickly. In Commander, pair it with cheap enchantments like Omen-style permanents, sagas, or enchantress engines to keep the pressure up while refilling value. It shines best as a control finisher that doubles as a sweeper, then converts your otherwise defensive enchantment shell into a fast clock.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.11 - $1.64
At the current market price of $1.31.
Average Time to Sell
3 days
At the current market price of $1.31.

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Character Background

Cacophony Unleashed is a brutal payoff for black-based control and enchantment-heavy midrange decks, turning the battlefield into a ruin for everyone else while eventually becoming a lethal threat of its own. If you cast it, the enter-the-battlefield trigger wipes out all nonenchantment creatures, making it especially punishing against creature swarms, token boards, and decks that lean on utility creatures. The second ability rewards you for building around enchantments: every enchantment you play can temporarily animate it into a legendary 6/6 Nightmare God with menace and deathtouch, which means even a single follow-up enchantment can suddenly force awkward blocks or end the game quickly. In Commander, pair it with cheap enchantments like Omen-style permanents, sagas, or enchantress engines to keep the pressure up while refilling value. It shines best as a control finisher that doubles as a sweeper, then converts your otherwise defensive enchantment shell into a fast clock.

Generated using gpt-5.4-mini · Updated at 2026-10-08 10:40:42 UTC

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