Home / Magic: The Gathering / Commander Masters / Descendants' Fury
Descendants' Fury
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Descendants' Fury

rare · Enchantment · Commander Masters
$1.47
Low
$1.73
Market
$2.16
High

Oracle Text

Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Card Details

-/-Power / Toughness
{3}{R}Mana Cost
1Prints

Character Background

Descendants’ Fury is a pure value engine for aggressive tribal decks, especially those built to connect early and often. In practice, it rewards tempo and aggro by turning incidental combat damage into a cascade of board presence, but it also has combo-like potential when your creature types are tightly curated. Because the trigger only cares that one or more creatures you control deal combat damage to a player, evasive threats, token swarms, and double-strike bodies all help get the engine online. The sacrifice cost is the real deckbuilding test: you want creatures with relevant attack triggers, death value, or recursive bodies so the “loss” becomes a setup for a bigger follow-up. In a Goblin, Elves, or Human tribal shell, this can cheat out a much larger descendant with uncanny efficiency, and the random bottoming helps keep the deck’s creature density high. It feels like a story of ancestral momentum made mechanical.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.47 - $2.16
At the current market price of $1.73.
Average Time to Sell
3 days
At the current market price of $1.73.

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Character Background

Descendants’ Fury is a pure value engine for aggressive tribal decks, especially those built to connect early and often. In practice, it rewards tempo and aggro by turning incidental combat damage into a cascade of board presence, but it also has combo-like potential when your creature types are tightly curated. Because the trigger only cares that one or more creatures you control deal combat damage to a player, evasive threats, token swarms, and double-strike bodies all help get the engine online. The sacrifice cost is the real deckbuilding test: you want creatures with relevant attack triggers, death value, or recursive bodies so the “loss” becomes a setup for a bigger follow-up. In a Goblin, Elves, or Human tribal shell, this can cheat out a much larger descendant with uncanny efficiency, and the random bottoming helps keep the deck’s creature density high. It feels like a story of ancestral momentum made mechanical.

Generated using gpt-5.4-mini · Updated at 2026-10-08 11:20:42 UTC

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