Home / Magic: The Gathering / Commander Masters / Destiny Spinner
Destiny Spinner
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment Creature — Human

Destiny Spinner

uncommon · Enchantment Creature — Human · Commander Masters
$2.39
Low
$2.81
Market
$3.51
High

Oracle Text

Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Card Details

2/3Power / Toughness
{1}{G}Mana Cost
1Prints

Character Background

Destiny Spinner is a quietly potent support piece for enchantment-heavy green decks, especially those leaning into value or midrange tempo. Its first ability is the real headline: your creature and enchantment spells can’t be countered, which makes it a strong answer to control decks that try to shut off your engine with permission magic. That protection is especially valuable in Commander, where key enchantresses, payoff creatures, and build-around enchantments often draw immediate hate. The activated ability adds a flexible finisher, turning a spare land into a hasty trampler whose size scales with your enchantment count, so the card rewards steady board development and can punish stalled games. In deckbuilding, pair it with cheap enchantment ramp and token-makers like enchantment-based draw or aura engines to raise X quickly; it also plays well in land-light, enchantment-dense lists that want mana sinks and a surprise attacker.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.39 - $3.51
At the current market price of $2.81.
Average Time to Sell
3 days
At the current market price of $2.81.

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Character Background

Destiny Spinner is a quietly potent support piece for enchantment-heavy green decks, especially those leaning into value or midrange tempo. Its first ability is the real headline: your creature and enchantment spells can’t be countered, which makes it a strong answer to control decks that try to shut off your engine with permission magic. That protection is especially valuable in Commander, where key enchantresses, payoff creatures, and build-around enchantments often draw immediate hate. The activated ability adds a flexible finisher, turning a spare land into a hasty trampler whose size scales with your enchantment count, so the card rewards steady board development and can punish stalled games. In deckbuilding, pair it with cheap enchantment ramp and token-makers like enchantment-based draw or aura engines to raise X quickly; it also plays well in land-light, enchantment-dense lists that want mana sinks and a surprise attacker.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:10:47 UTC

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