Home / Magic: The Gathering / Commander Masters / Makeshift Munitions
Makeshift Munitions
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment

Makeshift Munitions

common · Enchantment · Commander Masters
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.

Card Details

-/-Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Makeshift Munitions is a classic value engine for sacrifice decks in Magic: The Gathering, turning every stray artifact or creature into a point of removal or reach. In practice, it best supports grindy midrange and Aristocrats-style game plans, where tempo matters less than converting board clutter into repeated damage. Because the activation asks for only one mana plus a sacrifice, it works especially well with token makers, Treasure, Blood, or artifact-heavy shells that naturally stockpile expendable permanents. Pair it with cards that replace themselves on death or create extra bodies—something like Myr tokens, food-fueled loops, or recursive creatures—so the enchantment becomes a steady source of pressure instead of a one-shot trick. Theme-wise, it feels like scavenged scrap repurposed into battlefield ordnance, and that raw improvisation is exactly its strength: it lets slower decks close games, pick off utility creatures, and keep opponents from stabilizing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

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Character Background

Makeshift Munitions is a classic value engine for sacrifice decks in Magic: The Gathering, turning every stray artifact or creature into a point of removal or reach. In practice, it best supports grindy midrange and Aristocrats-style game plans, where tempo matters less than converting board clutter into repeated damage. Because the activation asks for only one mana plus a sacrifice, it works especially well with token makers, Treasure, Blood, or artifact-heavy shells that naturally stockpile expendable permanents. Pair it with cards that replace themselves on death or create extra bodies—something like Myr tokens, food-fueled loops, or recursive creatures—so the enchantment becomes a steady source of pressure instead of a one-shot trick. Theme-wise, it feels like scavenged scrap repurposed into battlefield ordnance, and that raw improvisation is exactly its strength: it lets slower decks close games, pick off utility creatures, and keep opponents from stabilizing.

Generated using gpt-5.4-mini · Updated at 2026-10-09 08:10:45 UTC

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