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Mindwrack Harpy
Oracle Text
Flying
At the beginning of combat on your turn, each player mills three cards.
Card Details
Character Background
Mindwrack Harpy is a swift omen of dread: a harpy that doesn’t just circle for prey, but plucks thoughts from minds with every heartbeat of your turn. With flying, it pressures early and stays evasive, while the enchantment creature’s real engine is the shared mill—at the beginning of combat, each player mills three. In practice, that symmetrical drawback becomes advantage when you’re built to exploit the graveyard and when your opponent’s graveyard is less relevant than yours. It strongly supports a control-to-value plan, turning each combat window into incremental disruption plus resource fuel. Deck it alongside self-mill or recursion like black-blue or blue-black shells to convert milled cards into value, and pair it with graveyard payoffs (delirium, reanimation, or “cast from graveyard” effects) so the Harpy’s drain becomes inevitability rather than just a tempo speed bump.
Generated using gpt-5.4-nano
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Character Background
Mindwrack Harpy is a swift omen of dread: a harpy that doesn’t just circle for prey, but plucks thoughts from minds with every heartbeat of your turn. With flying, it pressures early and stays evasive, while the enchantment creature’s real engine is the shared mill—at the beginning of combat, each player mills three. In practice, that symmetrical drawback becomes advantage when you’re built to exploit the graveyard and when your opponent’s graveyard is less relevant than yours. It strongly supports a control-to-value plan, turning each combat window into incremental disruption plus resource fuel. Deck it alongside self-mill or recursion like black-blue or blue-black shells to convert milled cards into value, and pair it with graveyard payoffs (delirium, reanimation, or “cast from graveyard” effects) so the Harpy’s drain becomes inevitability rather than just a tempo speed bump.
Generated using gpt-5.4-nano · Updated at 2026-03-28 15:15:42 UTC
