Home / Magic: The Gathering / Commander Masters / Savage Beating
Savage Beating
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Instant

Savage Beating

mythic · Instant · Commander Masters
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Cast this spell only during combat on your turn.
Choose one —
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine {1}{R} (Choose both if you pay the entwine cost.)

Card Details

-/-Power / Toughness
{3}{R}{R}Mana Cost
5Prints

Character Background

Savage Beating is a quintessential red combat trick for decks that want to end games in one explosive turn, especially aggro and go-wide strategies, though it also has combo-like applications in commander tables where a single attack step can snowball hard. At five mana, it is expensive for a simple double-strike effect, but the real power is in its flexibility: either push lethal damage through a wide board, or untap your team and get an extra combat phase for a devastating follow-up swing. The entwine mode is the dream, turning a successful attack into a near-ritual of aggression and tempo. It pairs especially well with token makers, extra-combat synergies, and commanders that reward attacking twice, such as those granting combat triggers or damage-based scaling. Because it can only be cast during combat on your turn, savvy play means setting up board presence first, then using Savage Beating as the finishing blow rather than a reactive trick.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Savage Beating is a quintessential red combat trick for decks that want to end games in one explosive turn, especially aggro and go-wide strategies, though it also has combo-like applications in commander tables where a single attack step can snowball hard. At five mana, it is expensive for a simple double-strike effect, but the real power is in its flexibility: either push lethal damage through a wide board, or untap your team and get an extra combat phase for a devastating follow-up swing. The entwine mode is the dream, turning a successful attack into a near-ritual of aggression and tempo. It pairs especially well with token makers, extra-combat synergies, and commanders that reward attacking twice, such as those granting combat triggers or damage-based scaling. Because it can only be cast during combat on your turn, savvy play means setting up board presence first, then using Savage Beating as the finishing blow rather than a reactive trick.

Generated using gpt-5.4-mini · Updated at 2026-09-22 05:20:43 UTC

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