Home / Magic: The Gathering / Conspiracy / Agent of Acquisitions
Agent of Acquisitions
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact Creature — Construct

Agent of Acquisitions

uncommon · Artifact Creature — Construct · Conspiracy
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

Draft this card face up.
Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Card Details

2/1Power / Toughness
{2}Mana Cost
2Prints

Character Background

Agent of Acquisitions is a cleverly named 2-mana artifact Construct that embodies pure drafting greed: it lets you “take the whole pack” once, then shuts off your drafting for the round, making it a high-risk, high-reward engine for value. In gameplay terms, it best supports a control or combo-minded draft plan, especially in formats where one premium booster can swing your pool dramatically. The 2/1 body is modest, so you should treat it as a bonus attacker or artifact count rather than a centerpiece. Its strongest use is when you can exploit pack information and spot a pack loaded with removal, fixing, or build-around rares; if you see a pack that can complete a synergy package, cashing in this card can be devastating. It also pairs well with artifact-matters decks and any strategy that cares about assembling specific pieces quickly, but only if you’re confident the lost future picks won’t hurt your consistency.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Agent of Acquisitions is a cleverly named 2-mana artifact Construct that embodies pure drafting greed: it lets you “take the whole pack” once, then shuts off your drafting for the round, making it a high-risk, high-reward engine for value. In gameplay terms, it best supports a control or combo-minded draft plan, especially in formats where one premium booster can swing your pool dramatically. The 2/1 body is modest, so you should treat it as a bonus attacker or artifact count rather than a centerpiece. Its strongest use is when you can exploit pack information and spot a pack loaded with removal, fixing, or build-around rares; if you see a pack that can complete a synergy package, cashing in this card can be devastating. It also pairs well with artifact-matters decks and any strategy that cares about assembling specific pieces quickly, but only if you’re confident the lost future picks won’t hurt your consistency.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:48 UTC

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