Home / Magic: The Gathering / Aetherdrift / Adrenaline Jockey
Adrenaline Jockey
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Minotaur Pilot

Adrenaline Jockey

uncommon · Creature — Minotaur Pilot · Aetherdrift
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.

Card Details

3/3Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Adrenaline Jockey is a spicy 3/3 for {2}{R} that biases you toward an aggressive/tempo plan while serving as an anti‑interaction deterrent: its off‑turn punishment (4 damage whenever an opponent casts a spell on someone else’s turn) makes counterspells, instant removal and reactive combo much harder to use profitably. The second ability leans toward incremental growth — look for cheap activated “exhaust” abilities (artifacts or creatures with tap abilities, mana rocks or crewable vehicles in Aetherdrift) so you can accrue +1/+1 counters and turn a midgame blocker into a lethal threat. Deckbuilding tip: jam this in mono‑red or red‑agro shells with tempo elements, include protection like Lightning Greaves or bounce backup, and pack a couple of artifacts/creatures with repeatable tap costs to maximize counters. It shines against control and reactive combo decks but is less impressive in mirrors that rarely play off‑turn; treat it as a tempo finisher and a tax on opponents who want to interact on your turn.

Generated using gpt-5-mini

Buy from sellers

Peer-to-peer marketplace offers

Seller
Condition
Quantity
Price

Have a copy to sell?

List it in under a minute and reach buyers already browsing this page.

List Adrenaline Jockey

Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.

  • No listing fees — CardFlippr takes a small cut only when your card sells.
  • Buyers message you directly through CardFlippr to arrange payment and shipping.
  • Pricing is suggested from the last 30 days of market activity, but you're always in control.
Login to Start Selling
Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Adrenaline Jockey is a spicy 3/3 for {2}{R} that biases you toward an aggressive/tempo plan while serving as an anti‑interaction deterrent: its off‑turn punishment (4 damage whenever an opponent casts a spell on someone else’s turn) makes counterspells, instant removal and reactive combo much harder to use profitably. The second ability leans toward incremental growth — look for cheap activated “exhaust” abilities (artifacts or creatures with tap abilities, mana rocks or crewable vehicles in Aetherdrift) so you can accrue +1/+1 counters and turn a midgame blocker into a lethal threat. Deckbuilding tip: jam this in mono‑red or red‑agro shells with tempo elements, include protection like Lightning Greaves or bounce backup, and pack a couple of artifacts/creatures with repeatable tap costs to maximize counters. It shines against control and reactive combo decks but is less impressive in mirrors that rarely play off‑turn; treat it as a tempo finisher and a tax on opponents who want to interact on your turn.

Generated using gpt-5-mini · Updated at 2026-05-16 16:20:46 UTC

Login to Sell