Home / Magic: The Gathering / Aetherdrift / Alacrian Armory
Alacrian Armory
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact

Alacrian Armory

uncommon · Artifact · Aetherdrift
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature if it's a Vehicle.

Card Details

-/-Power / Toughness
{3}{W}Mana Cost
1Prints

Character Background

Alacrian Armory is a quiet workhorse that best supports a midrange/value or tempo plan: the passive +0/+1 and vigilance shored-up bodies make attacking less costly and improve your defensive posture, while the begin-of-combat clause turns one Mount or Vehicle into something combat-ready each turn. Practically, it’s excellent in decks that want to keep multiple axes active—attack with a hulking Vehicle without spending crew, or animate a Vehicle as a surprise attacker while your small creatures remain available to block or crew other threats. Deckbuilding tip: run a couple of low-crew, high-impact Vehicles and a suite of cheap creatures (and 2–3 Mounts if you have Mount synergies) so Armory can reliably convert one permanent each turn; it also pairs well with anthem effects and cards that care about artifact creatures. Thematically it reads as a field armorer prepping mounts and engines for battle, turning resilience and flexibility into repeated incremental advantage.

Generated using gpt-5-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

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Character Background

Alacrian Armory is a quiet workhorse that best supports a midrange/value or tempo plan: the passive +0/+1 and vigilance shored-up bodies make attacking less costly and improve your defensive posture, while the begin-of-combat clause turns one Mount or Vehicle into something combat-ready each turn. Practically, it’s excellent in decks that want to keep multiple axes active—attack with a hulking Vehicle without spending crew, or animate a Vehicle as a surprise attacker while your small creatures remain available to block or crew other threats. Deckbuilding tip: run a couple of low-crew, high-impact Vehicles and a suite of cheap creatures (and 2–3 Mounts if you have Mount synergies) so Armory can reliably convert one permanent each turn; it also pairs well with anthem effects and cards that care about artifact creatures. Thematically it reads as a field armorer prepping mounts and engines for battle, turning resilience and flexibility into repeated incremental advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC

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