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Amonkhet Raceway
Oracle Text
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
{T}: Add {C}.
Max speed — {T}: Target creature gains haste until end of turn.
Card Details
Set
Character Background
Amonkhet Raceway reads like a design that rewards aggression and persistence: it’s a utility land that always produces {C} but builds “speed” whenever an opponent loses life on your turn, capping at four, and at max speed lets you tap to grant a creature haste. That makes it an ideal fit for tempo and aggro strategies that want to convert board presence into immediate damage — think cheap, evasive bodies or one-turn finishers. In deckbuilding, prioritize reliable ways to make opponents lose life on your turns (cheap burn like Lightning Bolt or Skewer the Critics, repeatable pings, or creatures that deal combat damage consistently) so the Raceway ramps to max speed predictably; pairing it with mass-damage or “attack-matters” payoffs such as Impact Tremors/Phurporos or creatures with evasion turns each haste trigger into real value. It’s less about ramping mana and more about timing—slot it into decks that can exploit surprise attacks and want extra tempo turns to close the game.
Generated using gpt-5-mini
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Character Background
Amonkhet Raceway reads like a design that rewards aggression and persistence: it’s a utility land that always produces {C} but builds “speed” whenever an opponent loses life on your turn, capping at four, and at max speed lets you tap to grant a creature haste. That makes it an ideal fit for tempo and aggro strategies that want to convert board presence into immediate damage — think cheap, evasive bodies or one-turn finishers. In deckbuilding, prioritize reliable ways to make opponents lose life on your turns (cheap burn like Lightning Bolt or Skewer the Critics, repeatable pings, or creatures that deal combat damage consistently) so the Raceway ramps to max speed predictably; pairing it with mass-damage or “attack-matters” payoffs such as Impact Tremors/Phurporos or creatures with evasion turns each haste trigger into real value. It’s less about ramping mana and more about timing—slot it into decks that can exploit surprise attacks and want extra tempo turns to close the game.
Generated using gpt-5-mini · Updated at 2026-05-16 14:20:44 UTC
