Home / Magic: The Gathering / Aetherdrift / Brightglass Gearhulk
Brightglass Gearhulk
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Artifact Creature — Construct

Brightglass Gearhulk

mythic · Artifact Creature — Construct · Aetherdrift
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

Card Details

4/4Power / Toughness
{G}{G}{W}{W}Mana Cost
6Prints

Character Background

Brightglass Gearhulk is a mythic value engine that fits best in midrange or tempo shells, especially green-white decks that can reliably hit its demanding mana cost. A 4/4 body with first strike and trample makes it an immediate combat problem, trading up with smaller blockers while pushing damage through stalled boards. Its real power, though, is the enter-the-battlefield search: grabbing up to two artifact, creature, and/or enchantment cards with mana value 1 or less turns the Gearhulk into a refuel spell attached to a threat. Build around cheap permanents that matter later, such as mana dorks, utility creatures, aura-based interaction, or artifact/enchantment synergy pieces, so the tutor always finds live cards. In games, it rewards careful sequencing: deploy early setup pieces, then land the Gearhulk to refill and pressure at the same time.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Brightglass Gearhulk is a mythic value engine that fits best in midrange or tempo shells, especially green-white decks that can reliably hit its demanding mana cost. A 4/4 body with first strike and trample makes it an immediate combat problem, trading up with smaller blockers while pushing damage through stalled boards. Its real power, though, is the enter-the-battlefield search: grabbing up to two artifact, creature, and/or enchantment cards with mana value 1 or less turns the Gearhulk into a refuel spell attached to a threat. Build around cheap permanents that matter later, such as mana dorks, utility creatures, aura-based interaction, or artifact/enchantment synergy pieces, so the tutor always finds live cards. In games, it rewards careful sequencing: deploy early setup pieces, then land the Gearhulk to refill and pressure at the same time.

Generated using gpt-5.4-mini · Updated at 2026-10-23 19:40:43 UTC

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