Viewing offers in Near Mint condition
Brightglass Gearhulk
Oracle Text
First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Card Details
Set
Character Background
Brightglass Gearhulk is a mythic value engine that fits best in midrange or tempo shells, especially green-white decks that can reliably hit its demanding mana cost. A 4/4 body with first strike and trample makes it an immediate combat problem, trading up with smaller blockers while pushing damage through stalled boards. Its real power, though, is the enter-the-battlefield search: grabbing up to two artifact, creature, and/or enchantment cards with mana value 1 or less turns the Gearhulk into a refuel spell attached to a threat. Build around cheap permanents that matter later, such as mana dorks, utility creatures, aura-based interaction, or artifact/enchantment synergy pieces, so the tutor always finds live cards. In games, it rewards careful sequencing: deploy early setup pieces, then land the Gearhulk to refill and pressure at the same time.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Brightglass Gearhulk
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Brightglass Gearhulk is a mythic value engine that fits best in midrange or tempo shells, especially green-white decks that can reliably hit its demanding mana cost. A 4/4 body with first strike and trample makes it an immediate combat problem, trading up with smaller blockers while pushing damage through stalled boards. Its real power, though, is the enter-the-battlefield search: grabbing up to two artifact, creature, and/or enchantment cards with mana value 1 or less turns the Gearhulk into a refuel spell attached to a threat. Build around cheap permanents that matter later, such as mana dorks, utility creatures, aura-based interaction, or artifact/enchantment synergy pieces, so the tutor always finds live cards. In games, it rewards careful sequencing: deploy early setup pieces, then land the Gearhulk to refill and pressure at the same time.
Generated using gpt-5.4-mini · Updated at 2026-10-23 19:40:43 UTC
