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Draconautics Engineer
Oracle Text
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
Card Details
Set
Character Background
Draconautics Engineer reads like a goblin tinkerer who turbocharges an aggressive plan: for 1R you get a 2/2 and two one‑shot “exhaust” effects that push tempo and generate late‑game value. Its first exhaust (R) gives your other creatures haste and grows itself, perfect for a one‑turn surge to close out races; the second (3R) drops a 4/4 flying Dinosaur Dragon as a big evasive body. That makes the card ideal in tempo/aggro lists that want repeatable but finite burst — think go‑wide red token builds or low‑to‑the‑ground creatures that benefit from a sudden haste anthem. Deckbuilding tips: pair it with Purphoros or Impact Tremors to convert the flying token and hastened attacks into incremental damage, or with Embercleave to capitalize on a single surprise attack. Note each exhaust ability can only be used once, so sequence them — use the haste early for lethal pushes and save the 4/4 as a late‑game finisher or blocker — and consider +1/+1 counter synergies or proliferate to stretch the growth.
Generated using gpt-5-mini
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Character Background
Draconautics Engineer reads like a goblin tinkerer who turbocharges an aggressive plan: for 1R you get a 2/2 and two one‑shot “exhaust” effects that push tempo and generate late‑game value. Its first exhaust (R) gives your other creatures haste and grows itself, perfect for a one‑turn surge to close out races; the second (3R) drops a 4/4 flying Dinosaur Dragon as a big evasive body. That makes the card ideal in tempo/aggro lists that want repeatable but finite burst — think go‑wide red token builds or low‑to‑the‑ground creatures that benefit from a sudden haste anthem. Deckbuilding tips: pair it with Purphoros or Impact Tremors to convert the flying token and hastened attacks into incremental damage, or with Embercleave to capitalize on a single surprise attack. Note each exhaust ability can only be used once, so sequence them — use the haste early for lethal pushes and save the 4/4 as a late‑game finisher or blocker — and consider +1/+1 counter synergies or proliferate to stretch the growth.
Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC
