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Full Throttle
Oracle Text
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
Card Details
Set
Character Background
Full Throttle is a pure red finisher that pushes aggressive and tempo decks from pressure into a lethal overdrive. For six mana, it effectively turns one combat step into three, and the built-in untap clause means your attackers can swing again and again without losing momentum. That makes it especially strong in go-wide decks, token builds, and any list packing hasty or combat-damage payoffs, since each extra combat multiplies both damage and triggers. It also pairs well with creatures that grow when they attack, grant extra combat value, or create tokens on attack, letting you convert a stable board into a sudden knockout. In Aetherdrift terms, the card feels like a reckless sprint at the finish line: no subtlety, just engine-rattling acceleration. Deckbuilding tip: pair it with cheap board presence and ways to give trample or evasion, because extra combats only matter if your team can actually connect.
Generated using gpt-5.4-mini
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Character Background
Full Throttle is a pure red finisher that pushes aggressive and tempo decks from pressure into a lethal overdrive. For six mana, it effectively turns one combat step into three, and the built-in untap clause means your attackers can swing again and again without losing momentum. That makes it especially strong in go-wide decks, token builds, and any list packing hasty or combat-damage payoffs, since each extra combat multiplies both damage and triggers. It also pairs well with creatures that grow when they attack, grant extra combat value, or create tokens on attack, letting you convert a stable board into a sudden knockout. In Aetherdrift terms, the card feels like a reckless sprint at the finish line: no subtlety, just engine-rattling acceleration. Deckbuilding tip: pair it with cheap board presence and ways to give trample or evasion, because extra combats only matter if your team can actually connect.
Generated using gpt-5.4-mini · Updated at 2026-08-11 02:20:42 UTC
