Home / Magic: The Gathering / Aetherdrift / Interface Ace
Interface Ace
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact Creature — Robot Pilot

Interface Ace

common · Artifact Creature — Robot Pilot · Aetherdrift
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.

Card Details

0/4Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Interface Ace is a compact white support piece that looks built for tempo and value-heavy board states rather than raw aggression. A 0/4 for two mana is already a respectable roadblock, but the real strength is that it can saddle Mounts and crew Vehicles using toughness instead of power, turning its defensive frame into functional utility. In Aetherdrift-style decks, that means it can help you attack with your best contraptions without giving up an early blocker, then ready itself once per turn when tapped on your turn. The untap clause is especially good with Vehicles or tap costs that want repeat use, since it can enable one extra action cycle while still preserving defense. Pair it with low-cost Mounts, efficient Vehicles, and any effects that care about tapping or untapping permanents. In practice, it fits best in white tempo or board-control shells that want one card to defend, enable, and keep moving.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

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Character Background

Interface Ace is a compact white support piece that looks built for tempo and value-heavy board states rather than raw aggression. A 0/4 for two mana is already a respectable roadblock, but the real strength is that it can saddle Mounts and crew Vehicles using toughness instead of power, turning its defensive frame into functional utility. In Aetherdrift-style decks, that means it can help you attack with your best contraptions without giving up an early blocker, then ready itself once per turn when tapped on your turn. The untap clause is especially good with Vehicles or tap costs that want repeat use, since it can enable one extra action cycle while still preserving defense. Pair it with low-cost Mounts, efficient Vehicles, and any effects that care about tapping or untapping permanents. In practice, it fits best in white tempo or board-control shells that want one card to defend, enable, and keep moving.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:40:47 UTC

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