Home / Magic: The Gathering / Aetherdrift / Ooze Patrol
Ooze Patrol
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Ooze

Ooze Patrol

uncommon · Creature — Ooze · Aetherdrift
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)

Card Details

2/2Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Ooze Patrol is a quintessential value-midrange piece: for {3}{G} you get a 2/2 that immediately digs two cards into your graveyard and often arrives much larger, rewarding decks that intentionally stock their graveyard with artifacts and creatures. The card best supports a graveyard/value game plan rather than pure aggro or control — it shines in builds that self-mill, reanimate, or exploit graveyard counts (delve-like payoffs, Unearth/return effects, or cards that grow with graveyard density). A concrete deckbuilding tip: include several cheap artifact creatures and inexpensive creatures that you don’t mind milling so Patrol reliably gains multiple +1/+1 counters, and pair it with flicker/recur effects to retrigger the enter-the-battlefield mill for additional growth. In play, drop it into early skirmishes to make unfavorable trades or cast it midgame once your graveyard is stocked to turn it into a resilient threat; it’s a low-variance way to turn incremental graveyard investment into board presence.

Generated using gpt-5-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

Public Decks Using This Card

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Character Background

Ooze Patrol is a quintessential value-midrange piece: for {3}{G} you get a 2/2 that immediately digs two cards into your graveyard and often arrives much larger, rewarding decks that intentionally stock their graveyard with artifacts and creatures. The card best supports a graveyard/value game plan rather than pure aggro or control — it shines in builds that self-mill, reanimate, or exploit graveyard counts (delve-like payoffs, Unearth/return effects, or cards that grow with graveyard density). A concrete deckbuilding tip: include several cheap artifact creatures and inexpensive creatures that you don’t mind milling so Patrol reliably gains multiple +1/+1 counters, and pair it with flicker/recur effects to retrigger the enter-the-battlefield mill for additional growth. In play, drop it into early skirmishes to make unfavorable trades or cast it midgame once your graveyard is stocked to turn it into a resilient threat; it’s a low-variance way to turn incremental graveyard investment into board presence.

Generated using gpt-5-mini · Updated at 2026-05-16 19:40:45 UTC

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