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The Aetherspark
Oracle Text
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Card Details
Set
Character Background
The Aetherspark is a value-driven midrange tool with a strong combo upside: it turns every point of combat damage into planeswalker loyalty, so its game plan favors value and attrition decks that can reliably push incremental damage each turn. Its +1 both bolsters and attaches for free, making it excellent in token or go-wide builds where multiple small attackers can net steady loyalty, and it sings alongside double‑strike creatures or damage‑doubling effects to accelerate loyalty gains. Because The Aetherspark itself can’t be attacked while attached, protecting it through evasive attackers (flying, unblockable effects, or trample to force through extra damage) is a practical deckbuilding tip; include cheap evasion enablers and ways to flicker or reattach the equipment to reuse the +1. The −5 is straightforward card advantage and the −10 is a powerful ramp finish, so prioritize synergies that create repeatable combat damage (tokens, double strike, pump spells) to reach those payoffs consistently.
Generated using gpt-5-mini
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Character Background
The Aetherspark is a value-driven midrange tool with a strong combo upside: it turns every point of combat damage into planeswalker loyalty, so its game plan favors value and attrition decks that can reliably push incremental damage each turn. Its +1 both bolsters and attaches for free, making it excellent in token or go-wide builds where multiple small attackers can net steady loyalty, and it sings alongside double‑strike creatures or damage‑doubling effects to accelerate loyalty gains. Because The Aetherspark itself can’t be attacked while attached, protecting it through evasive attackers (flying, unblockable effects, or trample to force through extra damage) is a practical deckbuilding tip; include cheap evasion enablers and ways to flicker or reattach the equipment to reuse the +1. The −5 is straightforward card advantage and the −10 is a powerful ramp finish, so prioritize synergies that create repeatable combat damage (tokens, double strike, pump spells) to reach those payoffs consistently.
Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC
