Viewing offers in Near Mint condition
Voyager Glidecar
Oracle Text
When this Vehicle enters, scry 1.
Tap three other untapped creatures you control: Until end of turn, this Vehicle becomes an artifact creature and gains flying. Put a +1/+1 counter on it.
Crew 1
Card Details
Set
Character Background
Voyager Glidecar is a deceptively efficient one‑mana white artifact Vehicle that immediately smooths draws with scry 1 and doubles as a cheap evasive finisher when your board is wide: tapping three other untapped creatures turns it into a flying artifact creature and grants a +1/+1 counter, while Crew 1 gives you a backup route to animate it with a lone 1‑power body. That combination makes it ideal for tempo/value go‑wide strategies — token decks or low‑curve aggro that want evasive reach — because it converts board presence into a surprise air threat and filters your draws. Deckbuilding-wise, prioritize token generators (Raise the Alarm, Spectral Procession) and anthem effects (Intangible Virtue) or other 1‑power creatures to reliably pay its cost, and beware putting too many vigilant bodies that won’t tap. It also slots into artifact and vehicle synergies and appreciates ways to reuse tapped creatures or blink the vehicle to scry again and reset the clock.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Voyager Glidecar
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Voyager Glidecar is a deceptively efficient one‑mana white artifact Vehicle that immediately smooths draws with scry 1 and doubles as a cheap evasive finisher when your board is wide: tapping three other untapped creatures turns it into a flying artifact creature and grants a +1/+1 counter, while Crew 1 gives you a backup route to animate it with a lone 1‑power body. That combination makes it ideal for tempo/value go‑wide strategies — token decks or low‑curve aggro that want evasive reach — because it converts board presence into a surprise air threat and filters your draws. Deckbuilding-wise, prioritize token generators (Raise the Alarm, Spectral Procession) and anthem effects (Intangible Virtue) or other 1‑power creatures to reliably pay its cost, and beware putting too many vigilant bodies that won’t tap. It also slots into artifact and vehicle synergies and appreciates ways to reuse tapped creatures or blink the vehicle to scry again and reset the clock.
Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC
