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Man-o'-War
Oracle Text
When this creature enters, return target creature to its owner's hand.
Card Details
Character Background
Man-o’-War is a classic blue tempo card that exemplifies Magic’s “bounce with a body” philosophy: for three mana, you get a 2/2 Jellyfish that immediately disrupts an opposing board by returning any creature to its owner’s hand. That makes it especially strong in tempo and midrange-control shells, where replaying an enemy threat can buy a crucial turn while adding pressure of your own. It also plays well with enter-the-battlefield synergies, since blinking or bouncing your own Man-o’-War lets you reuse the trigger and turn it into repeatable card advantage in the form of tempo swings. In decks with cheap counterspells or flash threats, it helps you stay ahead by forcing the opponent to recast key creatures while you preserve mana efficiency. It is not a raw removal spell, but in the right blue deck it functions like a delay button that can win games through initiative and board friction.
Generated using gpt-5.4-mini
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Character Background
Man-o’-War is a classic blue tempo card that exemplifies Magic’s “bounce with a body” philosophy: for three mana, you get a 2/2 Jellyfish that immediately disrupts an opposing board by returning any creature to its owner’s hand. That makes it especially strong in tempo and midrange-control shells, where replaying an enemy threat can buy a crucial turn while adding pressure of your own. It also plays well with enter-the-battlefield synergies, since blinking or bouncing your own Man-o’-War lets you reuse the trigger and turn it into repeatable card advantage in the form of tempo swings. In decks with cheap counterspells or flash threats, it helps you stay ahead by forcing the opponent to recast key creatures while you preserve mana efficiency. It is not a raw removal spell, but in the right blue deck it functions like a delay button that can win games through initiative and board friction.
Generated using gpt-5.4-mini · Updated at 2026-10-08 04:40:42 UTC
