Home / Magic: The Gathering / Dominaria Remastered / Vexing Sphinx
Vexing Sphinx
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Sphinx

Vexing Sphinx

rare · Creature — Sphinx · Dominaria Remastered
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

Flying
Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature dies, draw a card for each age counter on it.

Card Details

4/4Power / Toughness
{1}{U}{U}Mana Cost
1Prints

Character Background

Vexing Sphinx is a classic blue value-tempo creature: a 4/4 flyer for three mana that can dominate the air immediately, but only if you treat its upkeep like a resource puzzle. Its cumulative upkeep asks you to discard a card each turn, which means it rewards decks that can turn “discard” into an advantage rather than a cost. In control shells, it works well with recursive cards, flashback, or graveyard synergies, letting you pitch spells you can later reuse while threatening a fast clock. It also pairs neatly with bounce effects like Unsummon or blink-style protection if you want to reset the age counters and cash it in for a burst of cards when it eventually dies. In Dominaria Remastered, it fits best in tempo or midrange-blue strategies that want early pressure plus card flow, especially if you can stock the graveyard with spells you don’t mind losing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Vexing Sphinx is a classic blue value-tempo creature: a 4/4 flyer for three mana that can dominate the air immediately, but only if you treat its upkeep like a resource puzzle. Its cumulative upkeep asks you to discard a card each turn, which means it rewards decks that can turn “discard” into an advantage rather than a cost. In control shells, it works well with recursive cards, flashback, or graveyard synergies, letting you pitch spells you can later reuse while threatening a fast clock. It also pairs neatly with bounce effects like Unsummon or blink-style protection if you want to reset the age counters and cash it in for a burst of cards when it eventually dies. In Dominaria Remastered, it fits best in tempo or midrange-blue strategies that want early pressure plus card flow, especially if you can stock the graveyard with spells you don’t mind losing.

Generated using gpt-5.4-mini · Updated at 2026-10-08 00:10:44 UTC

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