Home / Magic: The Gathering / Dominaria United / Academy Wall
Academy Wall
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Wall

Academy Wall

common · Creature — Wall · Dominaria United
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Card Details

0/5Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Academy Wall is the fortress-blooded sentinel of a training hall that’s less interested in fighting you than in ensuring the next lesson is paid for: every time you sling an instant or sorcery, it offers you a draw, but demands you “pay tuition” by discarding a card, and it only does this once per turn—so the Wall is at its best when you’re chaining spells rather than casting one-off answers. In gameplay, it supports a value-control or tempo-control plan, rewarding turns where you sequence spells efficiently: cast your most impactful instant/sorcery early enough to set up the draw, then use the replenished hand to keep mana and options flowing without running out of gas. Deckbuild to maximize triggers and smooth the discard—include cheap cantrips, targeted draw, and synergy with discard-friendly cards or graveyard payoffs. A Blue-Red or Blue-Black spells deck with consistent instant/sorcery density will get the most reliable “fortress funding” per turn.

Generated using gpt-5.4-nano

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Academy Wall is the fortress-blooded sentinel of a training hall that’s less interested in fighting you than in ensuring the next lesson is paid for: every time you sling an instant or sorcery, it offers you a draw, but demands you “pay tuition” by discarding a card, and it only does this once per turn—so the Wall is at its best when you’re chaining spells rather than casting one-off answers. In gameplay, it supports a value-control or tempo-control plan, rewarding turns where you sequence spells efficiently: cast your most impactful instant/sorcery early enough to set up the draw, then use the replenished hand to keep mana and options flowing without running out of gas. Deckbuild to maximize triggers and smooth the discard—include cheap cantrips, targeted draw, and synergy with discard-friendly cards or graveyard payoffs. A Blue-Red or Blue-Black spells deck with consistent instant/sorcery density will get the most reliable “fortress funding” per turn.

Generated using gpt-5.4-nano · Updated at 2026-03-27 21:33:14 UTC

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