Home / Magic: The Gathering / Dominaria United / Sol'Kanar the Tainted
Sol'Kanar the Tainted
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Elemental Demon

Sol'Kanar the Tainted

mythic · Legendary Creature — Elemental Demon · Dominaria United
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

At the beginning of your end step, choose one that hasn't been chosen —
• Draw a card.
• Each opponent loses 2 life and you gain 2 life.
• Sol'Kanar deals 3 damage to up to one other target creature or planeswalker.
• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.

Card Details

5/5Power / Toughness
{2}{U}{B}{R}Mana Cost
1Prints

Character Background

Sol’Kanar the Tainted is a classic value engine for Grixis decks that want to grind opponents down while staying flexible. A 5/5 body for four mana already pressures life totals and blocks well, but the real strength is the escalating end-step choices: a card draw for control and tempo, a drain mode for stabilizing against aggro, and repeatable pinpoint damage for picking off threats or planeswalkers. Because each option must be chosen only once, the card rewards planning and sequencing; cast it when you can immediately leverage at least two modes over time. It fits especially well in shells that can blink, reanimate, or copy triggered abilities, since resetting the card can reopen the menu of choices. Pair it with sacrifice outlets or cards that like creatures entering and leaving play, but avoid overcommitting if your deck cannot protect a four-mana threat. In play, it shines as a flexible midgame finisher that turns every end step into pressure or resource gain.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Sol’Kanar the Tainted is a classic value engine for Grixis decks that want to grind opponents down while staying flexible. A 5/5 body for four mana already pressures life totals and blocks well, but the real strength is the escalating end-step choices: a card draw for control and tempo, a drain mode for stabilizing against aggro, and repeatable pinpoint damage for picking off threats or planeswalkers. Because each option must be chosen only once, the card rewards planning and sequencing; cast it when you can immediately leverage at least two modes over time. It fits especially well in shells that can blink, reanimate, or copy triggered abilities, since resetting the card can reopen the menu of choices. Pair it with sacrifice outlets or cards that like creatures entering and leaving play, but avoid overcommitting if your deck cannot protect a four-mana threat. In play, it shines as a flexible midgame finisher that turns every end step into pressure or resource gain.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:10:46 UTC

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