Home / Magic: The Gathering / Dominaria / Pierce the Sky
Pierce the Sky
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Pierce the Sky

common · Instant · Dominaria
$0.04
Low
$0.05
Market
$0.06
High

Oracle Text

Pierce the Sky deals 7 damage to target creature with flying.

Card Details

-/-Power / Toughness
{1}{G}Mana Cost
2Prints

Character Background

Pierce the Sky is a clean, punishing green answer that helps grounded decks keep the skies honest, and it fits best in tempo or midrange shells that want to survive early evasive pressure without spending a full turn on defense. For just {1}{G}, seven damage is enough to erase many of Magic’s best flying threats outright, from utility fliers to larger attackers that would otherwise dominate the air. The card’s theme is straightforward: green’s creatures and magic rise against anything that tries to win by staying out of reach. In deckbuilding, it pairs well with reach creatures, ramp into bigger board states, and fight effects, since those cards pressure both the ground and the air while this spell handles a key evasive blocker or attacker. In sideboards, it’s especially strong when your local metagame leans on flyers, making it a sharp, efficient common rather than a narrow trick.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.04 - $0.06
At the current market price of $0.05.
Average Time to Sell
3 days
At the current market price of $0.05.

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Character Background

Pierce the Sky is a clean, punishing green answer that helps grounded decks keep the skies honest, and it fits best in tempo or midrange shells that want to survive early evasive pressure without spending a full turn on defense. For just {1}{G}, seven damage is enough to erase many of Magic’s best flying threats outright, from utility fliers to larger attackers that would otherwise dominate the air. The card’s theme is straightforward: green’s creatures and magic rise against anything that tries to win by staying out of reach. In deckbuilding, it pairs well with reach creatures, ramp into bigger board states, and fight effects, since those cards pressure both the ground and the air while this spell handles a key evasive blocker or attacker. In sideboards, it’s especially strong when your local metagame leans on flyers, making it a sharp, efficient common rather than a narrow trick.

Generated using gpt-5.4-mini · Updated at 2026-09-05 16:40:43 UTC

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