Home / Magic: The Gathering / Dominaria / Run Amok
Run Amok
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Run Amok

common · Instant · Dominaria
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Target attacking creature gets +3/+3 and gains trample until end of turn.

Card Details

-/-Power / Toughness
{1}{R}Mana Cost
5Prints

Character Background

Run Amok is a classic red combat trick that rewards aggression and decisive attacks, making it a strong fit for aggro and tempo decks that want to turn small creatures into sudden must-answer threats. For just two mana, it can add a surprising +3/+3 and trample to an attacking creature, often converting a routine attack into a chunk of damage or forcing awkward blocks that still let damage spill through. It pairs especially well with evasive or expendable attackers, such as tokens, cheap haste creatures, or anything with double strike, where the boost can create lethal swings out of nowhere. In deckbuilding, prioritize creatures that can attack safely or profitably on curve, since Run Amok is at its best when you are already ahead or pressing an early lead. The card’s name and effect evoke a wild, untamed burst of momentum—less about careful control, more about a sudden charge that breaks the line.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

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Character Background

Run Amok is a classic red combat trick that rewards aggression and decisive attacks, making it a strong fit for aggro and tempo decks that want to turn small creatures into sudden must-answer threats. For just two mana, it can add a surprising +3/+3 and trample to an attacking creature, often converting a routine attack into a chunk of damage or forcing awkward blocks that still let damage spill through. It pairs especially well with evasive or expendable attackers, such as tokens, cheap haste creatures, or anything with double strike, where the boost can create lethal swings out of nowhere. In deckbuilding, prioritize creatures that can attack safely or profitably on curve, since Run Amok is at its best when you are already ahead or pressing an early lead. The card’s name and effect evoke a wild, untamed burst of momentum—less about careful control, more about a sudden charge that breaks the line.

Generated using gpt-5.4-mini · Updated at 2026-09-30 02:20:41 UTC

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