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Balustrade Wurm
Oracle Text
This spell can't be countered.
Trample, haste
Delirium — {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
Card Details
Character Background
Balustrade Wurm is a clean, aggressive value threat that fits best in midrange or ramp shells, with a small nod toward graveyard-based value decks. A 5/5 for five that can’t be countered, has trample, and haste makes it immediately relevant against control and punishing against slower decks that rely on removal timing. In Duskmourn’s horror-soaked setting, it reads like a relentless thing barreling through collapsed halls and broken defenses, and the card’s gameplay backs that image: it demands an answer right away or keeps pressuring life totals. The delirium recursion is the real payoff, turning your graveyard into a second hand if you can maintain four card types; self-mill, fetch lands, artifacts, and instants or enchantments all help enable it. Pair it with cards that stock the graveyard naturally, and it becomes both an early finisher and a repeatable late-game threat, though the finality counter means you must make each return count.
Generated using gpt-5.4-mini
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Character Background
Balustrade Wurm is a clean, aggressive value threat that fits best in midrange or ramp shells, with a small nod toward graveyard-based value decks. A 5/5 for five that can’t be countered, has trample, and haste makes it immediately relevant against control and punishing against slower decks that rely on removal timing. In Duskmourn’s horror-soaked setting, it reads like a relentless thing barreling through collapsed halls and broken defenses, and the card’s gameplay backs that image: it demands an answer right away or keeps pressuring life totals. The delirium recursion is the real payoff, turning your graveyard into a second hand if you can maintain four card types; self-mill, fetch lands, artifacts, and instants or enchantments all help enable it. Pair it with cards that stock the graveyard naturally, and it becomes both an early finisher and a repeatable late-game threat, though the finality counter means you must make each return count.
Generated using gpt-5.4-mini · Updated at 2026-10-07 17:20:43 UTC
