Home / Magic: The Gathering / Duskmourn: House of Horror / Baseball Bat
Baseball Bat
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Equipment

Baseball Bat

uncommon · Artifact — Equipment · Duskmourn: House of Horror
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{G}{W}Mana Cost
1Prints

Character Background

Baseball Bat is a compact, aggressive Equipment that naturally belongs in tempo/aggro builds: it cost-efficiently attaches when it enters and gives a modest +1/+1 while turning every attack into a tempo play by tapping an opposing creature. That tap is effectively free evasion — you can neutralize a key blocker each combat and force unfavorable blocks or free damage — so the Bat excels on early threats and in decks that want to push incremental damage. Deckbuilding tip: load the deck with cheap, attack‑focused creatures (1–3 drops) and at least one haste enabler or flicker engine so the Bat can be used the turn it arrives; it’s particularly good in GW humans or token lists where attaching to a wide board amplifies value. Specific synergy: put it on a recurring attacker or an attack‑trigger creature (prowess, lifelink, double‑strike, or trample bodies) to convert the tap into immediate clock and board advantage. Thematically it’s a gritty, improvised weapon that rewards proactive combat.

Generated using gpt-5-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

Public Decks Using This Card

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Character Background

Baseball Bat is a compact, aggressive Equipment that naturally belongs in tempo/aggro builds: it cost-efficiently attaches when it enters and gives a modest +1/+1 while turning every attack into a tempo play by tapping an opposing creature. That tap is effectively free evasion — you can neutralize a key blocker each combat and force unfavorable blocks or free damage — so the Bat excels on early threats and in decks that want to push incremental damage. Deckbuilding tip: load the deck with cheap, attack‑focused creatures (1–3 drops) and at least one haste enabler or flicker engine so the Bat can be used the turn it arrives; it’s particularly good in GW humans or token lists where attaching to a wide board amplifies value. Specific synergy: put it on a recurring attacker or an attack‑trigger creature (prowess, lifelink, double‑strike, or trample bodies) to convert the tap into immediate clock and board advantage. Thematically it’s a gritty, improvised weapon that rewards proactive combat.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC

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