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Chainsaw
Oracle Text
When this Equipment enters, it deals 3 damage to up to one target creature.
Whenever one or more creatures die, put a rev counter on this Equipment.
Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment.
Equip {3}
Card Details
Character Background
Chainsaw is a brutal little piece of kit that best supports an aggressive‑tempo or sacrificial value plan: it comes down for {1}{R}, immediately answers a one‑toughness blocker with up to 3 damage, and then passively accrues rev counters whenever creatures die so the equipped creature grows its raw power. Practically, think of it as removal-plus‑scaling pump that rewards token generators and sacrifice engines — Goblin Bombardment or Krenko decks can flood the yard and feed counters quickly, while Rakdos aristocrat shells can turn every casualty into a bigger attacker. Deckbuilding tip: include cheap token producers and at least one resilient evasion or trample threat to benefit from the +X/+0 swing (the buff is only to power, so prioritize creatures that can push damage through or survive trades). Because Equip {3} is nontrivial, you often want to accumulate rev counters on board before committing it, or pair it with ways to cheat equipment onto attackers to maximize lethal damage.
Generated using gpt-5-mini
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Character Background
Chainsaw is a brutal little piece of kit that best supports an aggressive‑tempo or sacrificial value plan: it comes down for {1}{R}, immediately answers a one‑toughness blocker with up to 3 damage, and then passively accrues rev counters whenever creatures die so the equipped creature grows its raw power. Practically, think of it as removal-plus‑scaling pump that rewards token generators and sacrifice engines — Goblin Bombardment or Krenko decks can flood the yard and feed counters quickly, while Rakdos aristocrat shells can turn every casualty into a bigger attacker. Deckbuilding tip: include cheap token producers and at least one resilient evasion or trample threat to benefit from the +X/+0 swing (the buff is only to power, so prioritize creatures that can push damage through or survive trades). Because Equip {3} is nontrivial, you often want to accumulate rev counters on board before committing it, or pair it with ways to cheat equipment onto attackers to maximize lethal damage.
Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC
