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Come Back Wrong
Oracle Text
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Card Details
Character Background
Come Back Wrong is a compact, two‑mana sorcery that destroys a creature and temporarily steals it, so it best supports tempo and midrange/value plans: you remove a threat, gain a body to attack or trigger, and still leave the opponent worse off. Thematically it feels like a corpse conscripted into service rather than a true resurrection, which fits Duskmourn’s horror tone without inventing new canon. Use it to flip combat math in your favor or to harvest powerful enter‑the‑battlefield effects under your control; it’s particularly strong against high‑impact creatures you can immediately exploit. Specific deckbuilding tip: pair it with sacrifice outlets such as Viscera Seer or Phyrexian Altar to convert the stolen creature into additional death triggers or mana before the forced end‑step sacrifice. Also load your deck with creatures that have ETB or “dies” payoffs (examples: Mulldrifter‑style draw, Acidic Slime‑style removal, Blood Artist‑style bleed) to maximize value. Remember it’s a sorcery, so sequence around combat and instant interaction.
Generated using gpt-5-mini
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Character Background
Come Back Wrong is a compact, two‑mana sorcery that destroys a creature and temporarily steals it, so it best supports tempo and midrange/value plans: you remove a threat, gain a body to attack or trigger, and still leave the opponent worse off. Thematically it feels like a corpse conscripted into service rather than a true resurrection, which fits Duskmourn’s horror tone without inventing new canon. Use it to flip combat math in your favor or to harvest powerful enter‑the‑battlefield effects under your control; it’s particularly strong against high‑impact creatures you can immediately exploit. Specific deckbuilding tip: pair it with sacrifice outlets such as Viscera Seer or Phyrexian Altar to convert the stolen creature into additional death triggers or mana before the forced end‑step sacrifice. Also load your deck with creatures that have ETB or “dies” payoffs (examples: Mulldrifter‑style draw, Acidic Slime‑style removal, Blood Artist‑style bleed) to maximize value. Remember it’s a sorcery, so sequence around combat and instant interaction.
Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC
