Home / Magic: The Gathering / Duskmourn: House of Horror / Commune with Evil
Commune with Evil
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Commune with Evil

uncommon · Sorcery · Duskmourn: House of Horror
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.

Card Details

-/-Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Commune with Evil reads like a compact little bargain: peer into fate, claim what you need, and feed the darkness with the rest — then be paid back three life. At three mana this is a pure value play that best supports a grindy midrange/control game plan or any deck that wants to stock its graveyard for a payoff; it’s excellent in reanimation and delve shells because the three cards you mill are often more important than the single card you draw. Deckbuilding tip: include graveyard enablers and payoffs such as Stitcher’s Supplier, Gurmag Angler or Tasigur to convert the fuel into threats, or reanimation tools like Reanimate/Animate Dead and Unearth to reuse creatures you mill. It also stabilizes against aggressive decks thanks to the life gain, and in tight games it doubles as selective card advantage — play it when you need a specific answer or to dump key pieces into your yard rather than as a vanilla draw.

Generated using gpt-5-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

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Character Background

Commune with Evil reads like a compact little bargain: peer into fate, claim what you need, and feed the darkness with the rest — then be paid back three life. At three mana this is a pure value play that best supports a grindy midrange/control game plan or any deck that wants to stock its graveyard for a payoff; it’s excellent in reanimation and delve shells because the three cards you mill are often more important than the single card you draw. Deckbuilding tip: include graveyard enablers and payoffs such as Stitcher’s Supplier, Gurmag Angler or Tasigur to convert the fuel into threats, or reanimation tools like Reanimate/Animate Dead and Unearth to reuse creatures you mill. It also stabilizes against aggressive decks thanks to the life gain, and in tight games it doubles as selective card advantage — play it when you need a specific answer or to dump key pieces into your yard rather than as a vanilla draw.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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