Home / Magic: The Gathering / Duskmourn: House of Horror / Cursed Windbreaker
Cursed Windbreaker
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Equipment

Cursed Windbreaker

uncommon · Artifact — Equipment · Duskmourn: House of Horror
$0.13
Low
$0.15
Market
$0.19
High

Oracle Text

When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Equipped creature has flying.
Equip {3}

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Cursed Windbreaker is at its best in a tempo or midrange shell that wants to turn a modest board presence into an evasive threat while generating a little card selection along the way. On entry, it effectively gives you a built-in manifest dread action, which means you get a 2/2 body plus a chance to set up your graveyard with the second card, then immediately suit up the manifested creature with flying. That makes it especially appealing in decks with good face-up synergies, morph/disguise-style support, or cheap creature cards you’re happy to see hit the graveyard for recursion. The real strength here is efficiency in pressure: a hidden creature becomes a flying clock, forcing awkward blocks and helping push damage through stalled boards. Because equip 3 is fairly clunky, you want cheap bodies, ways to protect your investment, and perhaps bounce or reanimation effects to reuse the enter-the-battlefield trigger if your colors allow it.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.13 - $0.19
At the current market price of $0.15.
Average Time to Sell
3 days
At the current market price of $0.15.

Public Decks Using This Card

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Character Background

Cursed Windbreaker is at its best in a tempo or midrange shell that wants to turn a modest board presence into an evasive threat while generating a little card selection along the way. On entry, it effectively gives you a built-in manifest dread action, which means you get a 2/2 body plus a chance to set up your graveyard with the second card, then immediately suit up the manifested creature with flying. That makes it especially appealing in decks with good face-up synergies, morph/disguise-style support, or cheap creature cards you’re happy to see hit the graveyard for recursion. The real strength here is efficiency in pressure: a hidden creature becomes a flying clock, forcing awkward blocks and helping push damage through stalled boards. Because equip 3 is fairly clunky, you want cheap bodies, ways to protect your investment, and perhaps bounce or reanimation effects to reuse the enter-the-battlefield trigger if your colors allow it.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:20:42 UTC

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