Home / Magic: The Gathering / Duskmourn: House of Horror / Drag to the Roots
Drag to the Roots
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Drag to the Roots

uncommon · Instant · Duskmourn: House of Horror
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.
Destroy target nonland permanent.

Card Details

-/-Power / Toughness
{2}{B}{G}Mana Cost
1Prints

Character Background

Drag to the Roots is a clean, menacing answer piece that fits best in midrange and control shells, especially Golgari decks that naturally stock the graveyard. In Duskmourn’s horror-soaked setting, the name evokes something dragged under and consumed by the house’s creeping corruption, and the card plays exactly like that: a nonland permanent gets yanked away at instant speed. Its real power comes from delirium, turning a clunky four-mana removal spell into a cheap two-mana blowout once your graveyard has four card types. That makes it especially strong in decks with fetchlands, self-mill, removal, and artifact or enchantment recursion. Pair it with cards that naturally diversify the graveyard—creatures, instants, lands, and artifacts—so the discount turns on reliably. In practice, it’s excellent for tempo swings against planeswalkers, enchantments, or oversized threats, letting you answer nearly anything while keeping mana open for interaction.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

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Character Background

Drag to the Roots is a clean, menacing answer piece that fits best in midrange and control shells, especially Golgari decks that naturally stock the graveyard. In Duskmourn’s horror-soaked setting, the name evokes something dragged under and consumed by the house’s creeping corruption, and the card plays exactly like that: a nonland permanent gets yanked away at instant speed. Its real power comes from delirium, turning a clunky four-mana removal spell into a cheap two-mana blowout once your graveyard has four card types. That makes it especially strong in decks with fetchlands, self-mill, removal, and artifact or enchantment recursion. Pair it with cards that naturally diversify the graveyard—creatures, instants, lands, and artifacts—so the discount turns on reliably. In practice, it’s excellent for tempo swings against planeswalkers, enchantments, or oversized threats, letting you answer nearly anything while keeping mana open for interaction.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:40:43 UTC

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