Home / Magic: The Gathering / Duskmourn: House of Horror / Fear of Abduction
Fear of Abduction
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment Creature — Nightmare

Fear of Abduction

uncommon · Enchantment Creature — Nightmare · Duskmourn: House of Horror
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

As an additional cost to cast this spell, exile a creature you control.
Flying
When this creature enters, exile target creature an opponent controls.
When this creature leaves the battlefield, put each card exiled with it into its owner's hand.

Card Details

5/5Power / Toughness
{4}{W}{W}Mana Cost
1Prints

Character Background

Fear of Abduction is a very Duskmourn-style nightmare: a huge flying body that turns one of your own creatures into fuel for a brutal removal swing. At six mana, it fits best in control or midrange decks that can afford to trade early board presence for a permanent-looking answer to the scariest opposing threat. The catch is important: when this creature leaves the battlefield, everything exiled with it comes back to its owner’s hand, so the strongest use is often tempo rather than hard removal unless you can blink it, sacrifice it, or otherwise keep the exile engine from unraveling. Deckbuilding-wise, pair it with cheap creatures you are happy to cash in, or with blink effects that repeatedly trigger the enter-the-battlefield exile while preserving the board. In practice, it stabilizes the table, pressures life totals with evasive 5/5 damage, and punishes decks relying on a single key creature.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Fear of Abduction is a very Duskmourn-style nightmare: a huge flying body that turns one of your own creatures into fuel for a brutal removal swing. At six mana, it fits best in control or midrange decks that can afford to trade early board presence for a permanent-looking answer to the scariest opposing threat. The catch is important: when this creature leaves the battlefield, everything exiled with it comes back to its owner’s hand, so the strongest use is often tempo rather than hard removal unless you can blink it, sacrifice it, or otherwise keep the exile engine from unraveling. Deckbuilding-wise, pair it with cheap creatures you are happy to cash in, or with blink effects that repeatedly trigger the enter-the-battlefield exile while preserving the board. In practice, it stabilizes the table, pressures life totals with evasive 5/5 damage, and punishes decks relying on a single key creature.

Generated using gpt-5.4-mini · Updated at 2026-10-08 04:10:45 UTC

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