Home / Magic: The Gathering / Duskmourn: House of Horror / Fear of Burning Alive
Fear of Burning Alive
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment Creature — Nightmare

Fear of Burning Alive

uncommon · Enchantment Creature — Nightmare · Duskmourn: House of Horror
$0.14
Low
$0.16
Market
$0.20
High

Oracle Text

When this creature enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.

Card Details

4/4Power / Toughness
{4}{R}{R}Mana Cost
1Prints

Character Background

Fear of Burning Alive is a quintessential Duskmourn horror payoff: a hulking 4/4 Nightmare that turns terror into pressure the moment it enters, shocking every opponent for 4 and immediately swinging the race. It best supports a midrange-to-control burn plan, especially in red-based shells that can prolong the game while chipping life totals with incidental noncombat damage. The delirium ability is where the card becomes truly nasty: once you have four card types in the graveyard, any noncombat damage you deal to an opponent also blasts one of their creatures for the same amount, letting pings, burn spells, or repeatable damage engines double as removal. Build around cheap card types, fetches, discard, and self-mill to enable delirium quickly; artifacts, enchantments, instants, sorceries, and lands all help. Cards that deal damage in small chunks, like pingers or burn spells, become much stronger here, turning this Nightmare into a value engine that clears blockers while closing the game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.20
At the current market price of $0.16.
Average Time to Sell
3 days
At the current market price of $0.16.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Fear of Burning Alive is a quintessential Duskmourn horror payoff: a hulking 4/4 Nightmare that turns terror into pressure the moment it enters, shocking every opponent for 4 and immediately swinging the race. It best supports a midrange-to-control burn plan, especially in red-based shells that can prolong the game while chipping life totals with incidental noncombat damage. The delirium ability is where the card becomes truly nasty: once you have four card types in the graveyard, any noncombat damage you deal to an opponent also blasts one of their creatures for the same amount, letting pings, burn spells, or repeatable damage engines double as removal. Build around cheap card types, fetches, discard, and self-mill to enable delirium quickly; artifacts, enchantments, instants, sorceries, and lands all help. Cards that deal damage in small chunks, like pingers or burn spells, become much stronger here, turning this Nightmare into a value engine that clears blockers while closing the game.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:10:43 UTC

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