Viewing offers in Near Mint condition
Fear of Exposure
Oracle Text
As an additional cost to cast this spell, tap two untapped creatures and/or lands you control.
Trample
Card Details
Character Background
Fear of Exposure is a classic Duskmourn-style threat: a hulking Nightmare that feels like it feeds on hesitation, forcing you to “pay” for power by exposing your own board to its hunger. In gameplay, it best supports a midrange or stompy game plan, especially in decks that want a fast, resilient attacker with trample on turn three or four. The additional cost of tapping two untapped creatures and/or lands makes it a little unusual, so it pairs well with decks that generate incidental mana or make cheap bodies you’re happy to tap, such as token strategies or creature-heavy green shells. It also works nicely after you’ve deployed early mana dorks, since they can help cast it without slowing your curve too much. Because it enters as a 5/4 trample for three mana, it can pressure control decks hard, but you’ll want to avoid awkward draws where it strands your development.
Generated using gpt-5-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Fear of Exposure
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Fear of Exposure is a classic Duskmourn-style threat: a hulking Nightmare that feels like it feeds on hesitation, forcing you to “pay” for power by exposing your own board to its hunger. In gameplay, it best supports a midrange or stompy game plan, especially in decks that want a fast, resilient attacker with trample on turn three or four. The additional cost of tapping two untapped creatures and/or lands makes it a little unusual, so it pairs well with decks that generate incidental mana or make cheap bodies you’re happy to tap, such as token strategies or creature-heavy green shells. It also works nicely after you’ve deployed early mana dorks, since they can help cast it without slowing your curve too much. Because it enters as a 5/4 trample for three mana, it can pressure control decks hard, but you’ll want to avoid awkward draws where it strands your development.
Generated using gpt-5-mini · Updated at 2026-05-17 13:29:05 UTC
