Home / Magic: The Gathering / Duskmourn: House of Horror / Fear of Falling
Fear of Falling
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment Creature — Nightmare

Fear of Falling

uncommon · Enchantment Creature — Nightmare · Duskmourn: House of Horror
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

Flying
Whenever this creature attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.

Card Details

4/4Power / Toughness
{3}{U}{U}Mana Cost
1Prints

Character Background

Fear of Falling fits squarely into a blue tempo or evasive control shell, where a sturdy 4/4 flyer can pressure life totals while also softening the opponent’s best blocker every combat. The attack trigger is especially useful because it shrinks a defender’s power and strips flying until your next turn, making it easier to force profitable attacks for your whole air force or to set up a crack-back by grounding a key aerial threat. In Duskmourn’s horror atmosphere, the card feels like a nightmare that drags its prey out of the sky, and that same image maps cleanly onto play patterns: keep the skies clear, then turn one creature into a repeated obstacle-removal engine. It pairs well with other evasive creatures, tap effects, and bounce spells, since reducing a blocker’s ability to retaliate makes your tempo swings more punishing. If you can protect it, Fear of Falling can steadily create attack windows while still serving as a solid midgame body.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

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Character Background

Fear of Falling fits squarely into a blue tempo or evasive control shell, where a sturdy 4/4 flyer can pressure life totals while also softening the opponent’s best blocker every combat. The attack trigger is especially useful because it shrinks a defender’s power and strips flying until your next turn, making it easier to force profitable attacks for your whole air force or to set up a crack-back by grounding a key aerial threat. In Duskmourn’s horror atmosphere, the card feels like a nightmare that drags its prey out of the sky, and that same image maps cleanly onto play patterns: keep the skies clear, then turn one creature into a repeated obstacle-removal engine. It pairs well with other evasive creatures, tap effects, and bounce spells, since reducing a blocker’s ability to retaliate makes your tempo swings more punishing. If you can protect it, Fear of Falling can steadily create attack windows while still serving as a solid midgame body.

Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC

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