Home / Magic: The Gathering / Duskmourn: House of Horror / Fear of Immobility
Fear of Immobility
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment Creature — Nightmare

Fear of Immobility

common · Enchantment Creature — Nightmare · Duskmourn: House of Horror
$0.04
Low
$0.05
Market
$0.06
High

Oracle Text

When this creature enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Card Details

4/4Power / Toughness
{4}{W}Mana Cost
1Prints

Character Background

Fear of Immobility fits neatly into a control-leaning or tempo deck that wants to buy a turn while adding a solid body to the board. As a 4/4 enchantment creature for five mana, it is already respectable in combat, but its real value is the enters-the-battlefield tap effect paired with a stun counter if you target an opponent’s creature. That makes it especially good at pushing through damage, delaying a key blocker, or disrupting an attacker that your opponent hoped to untap and reuse. The Duskmourn flavor is easy to read here: this is horror as paralysis, a nightmare that leaves prey frozen in place. Deckbuilding-wise, it pairs well with blink or recursion effects, since re-triggering the ETB can keep a dangerous creature locked down over multiple turns. It also works nicely in enchantment-based shells that can leverage its creature type while still playing a defensive, attrition-oriented game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.04 - $0.06
At the current market price of $0.05.
Average Time to Sell
3 days
At the current market price of $0.05.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Fear of Immobility fits neatly into a control-leaning or tempo deck that wants to buy a turn while adding a solid body to the board. As a 4/4 enchantment creature for five mana, it is already respectable in combat, but its real value is the enters-the-battlefield tap effect paired with a stun counter if you target an opponent’s creature. That makes it especially good at pushing through damage, delaying a key blocker, or disrupting an attacker that your opponent hoped to untap and reuse. The Duskmourn flavor is easy to read here: this is horror as paralysis, a nightmare that leaves prey frozen in place. Deckbuilding-wise, it pairs well with blink or recursion effects, since re-triggering the ETB can keep a dangerous creature locked down over multiple turns. It also works nicely in enchantment-based shells that can leverage its creature type while still playing a defensive, attrition-oriented game.

Generated using gpt-5.4-mini · Updated at 2026-08-11 18:10:46 UTC

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