Home / Magic: The Gathering / Duskmourn: House of Horror / Fear of Isolation
Fear of Isolation
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment Creature — Nightmare

Fear of Isolation

uncommon · Enchantment Creature — Nightmare · Duskmourn: House of Horror
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Flying

Card Details

2/3Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Fear of Isolation fits neatly into a tempo or value-oriented blue deck, where the “cost” of bouncing one of your own permanents becomes an advantage instead of a setback. As a 2/3 flying enchantment creature for only {1}{U}, it pressures life totals early while dodging many ground blockers, but the real strength is in turning return-to-hand effects into fuel. You can replay a cheap artifact, land-adjacent engine, or enter-the-battlefield creature to gain extra triggers, effectively turning the additional cost into a setup piece rather than a liability. In Duskmourn’s nightmare atmosphere, the card’s name and body evoke the claustrophobic dread of losing your footing and being forced back into the dark, which matches its gameplay loop: unstable, evasive, and hard to pin down. It is especially attractive in decks that like blinking, recasting, or reusing permanents for incremental advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Fear of Isolation fits neatly into a tempo or value-oriented blue deck, where the “cost” of bouncing one of your own permanents becomes an advantage instead of a setback. As a 2/3 flying enchantment creature for only {1}{U}, it pressures life totals early while dodging many ground blockers, but the real strength is in turning return-to-hand effects into fuel. You can replay a cheap artifact, land-adjacent engine, or enter-the-battlefield creature to gain extra triggers, effectively turning the additional cost into a setup piece rather than a liability. In Duskmourn’s nightmare atmosphere, the card’s name and body evoke the claustrophobic dread of losing your footing and being forced back into the dark, which matches its gameplay loop: unstable, evasive, and hard to pin down. It is especially attractive in decks that like blinking, recasting, or reusing permanents for incremental advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:43 UTC

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