Home / Magic: The Gathering / Duskmourn: House of Horror / Grievous Wound
Grievous Wound
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Aura

Grievous Wound

rare · Enchantment — Aura · Duskmourn: House of Horror
$0.32
Low
$0.38
Market
$0.48
High

Oracle Text

Enchant player
Enchanted player can't gain life.
Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Card Details

-/-Power / Toughness
{3}{B}{B}Mana Cost
1Prints

Character Background

Grievous Wound is a brutal top-end punishment spell for black control or midrange decks that want to turn a single clean hit into a match-ending bleed-out. In Duskmourn’s horror-soaked atmosphere, the card feels like a curse that never closes: once it lands, the victim cannot patch themselves up, and every point of damage becomes a crisis as their life total is cut in half, rounded up. Because the trigger cares about any damage, it pairs especially well with repeatable pingers, evasive creatures, or small chip spells—think a deck that can poke first, then let the enchantment do the killing. It also works nicely with deathtouch or burn-heavy shells that only need to connect once to start the collapse. The best plan is to clear blockers, stick Grievous Wound on an opponent who is already pressured, and force them into an unwinnable race where even tiny amounts of damage become catastrophic.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.32 - $0.48
At the current market price of $0.38.
Average Time to Sell
3 days
At the current market price of $0.38.

Public Decks Using This Card

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Character Background

Grievous Wound is a brutal top-end punishment spell for black control or midrange decks that want to turn a single clean hit into a match-ending bleed-out. In Duskmourn’s horror-soaked atmosphere, the card feels like a curse that never closes: once it lands, the victim cannot patch themselves up, and every point of damage becomes a crisis as their life total is cut in half, rounded up. Because the trigger cares about any damage, it pairs especially well with repeatable pingers, evasive creatures, or small chip spells—think a deck that can poke first, then let the enchantment do the killing. It also works nicely with deathtouch or burn-heavy shells that only need to connect once to start the collapse. The best plan is to clear blockers, stick Grievous Wound on an opponent who is already pressured, and force them into an unwinnable race where even tiny amounts of damage become catastrophic.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:44 UTC

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